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Runes of magic forum de
Runes of magic forum de





runes of magic forum de

What I would like to share with you is to remember about the scope of variables! Imagine that I wasted an enormous amount of time on finding out what’s wrong, while I was overwriting the id I made local in the script of one GO and I had multiple instances of this GO in the level. I tried many times and there where many iterations and refactors. Tl dr: I had many troubles with creating a correct mob’s AI, but hey, there is a juicy battle right around the corner’. I know some of you would kill me or themselves, when I will announce I still can’t drop any demo But I have to admit it I am glad about the progress and this dev diary and forum helps me with a motivation a lot I hope this year would bring us all great ideas, implemented in Defold and shown to the world! Normally, the combat will be real time, but when Estel enters a strange dimension or a singular state of his mind the time drastically slows down and stops, so he can literally Focus on performing a breathtaking attack! It will be up to the players which way is better or more suitable for a situation - I wish to make this game convenient to play vertically, with one hand even Turn-based combat is very popular and comfortable on mobiles, thus I do want to implement puzzle mechanism to perform fight, though it would be optional. I think, combat is much more dynamic now, so I’m trying to redesign my first thoughts about Focus board for spell casting. Platypus_witchcrafter.gif 848×766 8.35 MBĮstel can now jump, bounce from walls, walk on diverse grounds and even attack in the air! Attacks are scheduled and player can perform a combo easily, but still the clicking rage is tamed.







Runes of magic forum de